Over the summer I started this project out of boredom since in the projects I never touched audio, and thus I wanted to start doing something with audio.
As the project was very well received, the project continued to become my graduation project. Within this graduation period, multiple jobs and opportunities arose, which resulted in starting my own company, Cuttlefish Studios, hoping to go even further.
ongoing, 2022, Cuttlefish Studios
For the school project IMT&S we were required as a group of 6, to create a game for a client. We were required to create the game in VR and the unreal engine 4. There were no requirements for the design of the game, for as long as it is entertaining to play.
We ended up with a cat and mouse game, were you play as a cat which needs to protect the cheese. Jump, climb and punch yourself to victory!
6-month project, 2022, IMT&S
A project that can generate an endless terrain, which contains caves and mountains. Muli-layered Perlin noise, and uses of other noises like fractal noise.
Settings are designer-friendly and easy to adjust. Settings to change everything within the terrain generation, with also settings for setting the material.
6-month project, 2021, Minor
Group project with 8 other people, including another engineer. This project was made for a museum with a set of rules/requirements. It is a co-op game set in the close future about global warming and the issues it comes with. It is meant for smaller children that can play the game in the museum and learn something about the environment.
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10-week project, 2020
Group project with 5 other students, which focusses on selling the game. It is about a druid that needs to save the little creatures from corruption. Corruption takes all the colour from the world, and once you get it out of the little creatures it returns the colour to the world.
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2-week project, 2020
Taking a step towards technical art this project focuses on learning about shader coding. It is a simple toon shader, with some extra adjustments with lerping. You'll also find some other shader items but those are created with the shader graph which unity provides.
2-week project, 2020 & miscellaneous