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Ezra

Programmer - Technical Artist

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About me

My passion for art developed at an early age, and it was further nurtured through my interest in gaming, leading me to aspire to become a game artist. While gaining a deeper understanding of the gaming industry during my high school years, I also began to explore programming, which captivated my interest. Consequently, I decided to pursue a degree in game programming. However, after three years of focused study on programming, I found myself yearning to return to my original passion for art.

 

In order to combine my dual interests in both art and programming, I turned my attention to the field of proceduralism, visual effects, and shaders, which have since become my primary areas of focus. These topics allowed me to combine my passion for art and programming, and has led to a deeper understanding and appreciation of the field.

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Projects

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Real-Time Audio Visualizer

An program in which it gets fed audio real time, and an algorithm calculates useable values from it, from which procedurally visuals get generated.

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Meow Mayhem

Together with 5 other people, an entertainment game for VR was created in Unreal Engine 4 for a client.

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Endless Procedural Generated Terrain

In my minor i created a procedural generated terrain. Which uses Perlin noise, and marching cube algorithm.

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Others

I have worked on many projects, personal but also as a group, most can be seen on the project page.

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